The city throws more and more bodies, armoured cars and robots at you as you become more powerful, culminating in a ceaseless assault on the corporate towers at its centre. Shotguns, incendiary grenades and machine-pistols make way for laser beams, cluster missiles and rocket launchers with names like “The Decimator”. Liberated prisons, conquered metro stations and sabotaged factories become your territory. Hundreds of tantalisingly glowing, ability-enhancing orbs are dotted liberally around the place, encouraging you to investigate its nooks and crannies and climb its towering buildings.Īs your superhuman powers level up, so, too, does your dominance over the place. It’s an interesting and varied place to run around, home to clustered shanty towns lining the perimeter of an industrial quarry, well-to-do areas with gated residences and ostentatious nightclubs, and an unexpectedly huge raceway. TerraNova is an unoriginal but pretty neon-clad city of skyscrapers and slums, airborne highways that wind confusingly between its districts, and holographic propaganda projections that issue platitudes from the rooftops. The whole thing can be played co-operatively with a friend, flattening the odds even further by throwing two superpowered agents into the fray. Hours later, you’re chucking cars at groups of soldiers, leaping over tall buildings like a buff flea, and blowing up factories with ease. At the beginning, you’re mostly waving pistols and machine-guns in the faces of the city’s militia and getting instantly wiped out whenever you stray into more heavily armed districts. A capsule comic-book power fantasy, Crackdown 3 is a colourful, uncomplicated action caper through a vaguely Tron-like futuristic city that you, a special agent with superpowers, must liberate from a sinister megacorp.
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